Alejandro Santiago is a Senior Software Engineer based in Spain with seven years of experience building cross-platform and Flutter-first applications for startups and large partners. He has shipped production mobile apps and contributed to high-profile open-source projects like Flutter and the Flame game engine, improving framework tooling, physics integration, and documentation. At Very Good Ventures he worked on client projects for Google and others while maintaining OSS packages, and now engineers at an EdTech startup focused on impactful learning products. A former Google Developer Student Club lead and mentor, he pairs hands-on engineering with community leadership and a knack for pragmatic refactors that simplify maintenance—plus an unexpected fondness for lemurs that hints at a playful curiosity.
7 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Loughborough University
Contributions:118 reviews, 8 commits, 12 PRs in 5 months
Contributions summary:Alejandro contributed to the Flame engine, focusing on features and improvements within the Forge2D physics engine integration. Their work included making contact callback methods optional, allowing for the control of fixture rendering, and enhancing the SpriteAnimation component. They also refactored the GameWidget and fixed gravity direction, indicating a focus on improving the engine's functionality and user experience.
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Role in this project:
Mobile Developer
Contributions:13 reviews, 1 commit, 7 PRs in 1 day
Contributions summary:Alejandro's contributions primarily involve modifying the Flutter framework. They addressed a bug by removing a redundant type declaration, updated documentation related to testing and golden file comparisons, and enhanced documentation with references to Apple's Human Interface Guidelines for haptic feedback. The user also made changes to the Flutter tools, specifically improving the use of caret syntax when creating a new Flutter project to improve dependency management.
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Alejandro Santiago - Senior Software Engineer at Sparkli