Summary
Alejandro Sype is a Unity 3D developer with eight years of hands-on experience in game programming, blending low-level assembly roots with modern C++ and C# engine work. Trained at Howest DAE and with studies in Multimedia Engineering, he focuses on gameplay systems—pathfinding, decision-making, and unit-group movement—and has undertaken research into RTS unit cohesion. Alejandro’s unusual background includes shipping two complete projects in Z80 assembly for Amstrad CPC and Sega Master System, which gives him a strong appreciation for performance-conscious, deterministic code. Now based in Kortrijk and working at Fateless Games, he brings both retro-hardware discipline and contemporary engine fluency to gameplay development.
8 years of coding experience
Grado en Ingeniería, Ingeniería Multimedia, Grado en Ingeniería, Ingeniería Multimedia at UA - Universidad de Alicante / Universitat d'Alacant
Game Development, Game Development at Howest - Digital Arts and Entertainment
Spanish, English, neerlandés