Aleksandar Angelov

Associate Technical Lead

Sofia, Sofia-City, Bulgaria
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Summary

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Senior
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Top School
Aleksandar Angelov is an Associate Technical Lead and seasoned graphics engineer with 11 years of experience delivering real-time rendering and engine work for AAA titles and visual effects. He moved from GPU and V-Ray leadership at Chaos to senior engine programming at Ubisoft Sofia, contributing to multiple Assassin’s Creed projects before stepping into an unannounced lead role. With a Master's in Computer Graphics and a Bachelor's in Computer Science from Sofia University, he blends academic depth with pragmatic studio delivery. Aleksandar’s background spans low-level GPU development, team leadership, and production engine feature work, giving him rare visibility across both research-grade rendering and ship-ready game systems. Colleagues describe him as someone who translates complex graphics research into performant, maintainable code under tight production schedules. Based in Sofia, he quietly bridges the gap between offline rendering expertise and real-time game engine constraints.
code11 years of coding experience
job12 years of employment as a software developer
bookMaster's degree Computer Graphics, Master's degree Computer Graphics at Sofia University St. Kliment Ohridski
bookComputer Software Engineering, Computer Software Engineering at Technological School of Electronic Systems
book107 Primary School "Khan Krum"
languagesEnglish, Bulgarian
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Github Skills (61)

single-file10
stl10
architecture9
rendering-3d-graphics9
cpp8
game-engine8
game-development8
high-performance8
trinitycore8
eastl8
cpp-library8
rendering8
entity7
raycasting7
renderer7

Programming languages (5)

C#C++CRustJavaScript

Github contributions (5)

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Alekssasho/GarageRay

May 2019 - Jan 2020

Contributions:54 commits, 50 pushes, 1 branch in 8 months
Alekssasho/TempoEngine

Jun 2020 - Jan 2022

Contributions:174 commits, 143 pushes, 12 branches in 1 year 7 months
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Aleksandar Angelov - Associate Technical Lead