Summary
Aleksandar Angelov is an Associate Technical Lead and seasoned graphics engineer with 11 years of experience delivering real-time rendering and engine work for AAA titles and visual effects. He moved from GPU and V-Ray leadership at Chaos to senior engine programming at Ubisoft Sofia, contributing to multiple Assassin’s Creed projects before stepping into an unannounced lead role. With a Master's in Computer Graphics and a Bachelor's in Computer Science from Sofia University, he blends academic depth with pragmatic studio delivery. Aleksandar’s background spans low-level GPU development, team leadership, and production engine feature work, giving him rare visibility across both research-grade rendering and ship-ready game systems. Colleagues describe him as someone who translates complex graphics research into performant, maintainable code under tight production schedules. Based in Sofia, he quietly bridges the gap between offline rendering expertise and real-time game engine constraints.
11 years of coding experience
12 years of employment as a software developer
Master's degree Computer Graphics, Master's degree Computer Graphics at Sofia University St. Kliment Ohridski
Computer Software Engineering, Computer Software Engineering at Technological School of Electronic Systems
107 Primary School "Khan Krum"
English, Bulgarian