Summary
Aleksander Nikulin is a Lead Game Designer based in Helsinki with 13 years of experience crafting player-focused experiences across game design, level design, and UI/UX. He has held senior and leadership roles at Nitro Games, Pixel Federation, SciPlay and others, blending hands-on prototyping, visual scripting and VFX with research-informed design. Aleksander’s background spans AR/VR research at Aalto and player metrics work at Remedy, giving him a rare mix of academic rigor and commercial shipping experience. He’s particularly interested in set dressing and digital storytelling, and maintains a public portfolio showcasing prototypes and interaction work. Known for turning design concepts into polished, measurable UX, he thrives at the intersection of narrative, systems and visual polish.
13 years of coding experience
6 years of employment as a software developer
Master’s Degree New Media Design, Master’s Degree New Media Design at Aalto University
Bachelor's degree Philosophy of Science / Communication Theory, Bachelor's degree Philosophy of Science / Communication Theory at New Bulgarian University
Master of Science (MS) Digital Games Design and Research, Master of Science (MS) Digital Games Design and Research at IT-Universitetet i København
(Exchange) Communication and Media Studies, (Exchange) Communication and Media Studies at University of Helsinki
English, Russian, Bulgarian, Ukrainian, French, Finnish