Aleksander Rurarz is a Unity developer with over a decade of software experience and 6+ years focused on architecting high-performance, scalable game and AR/MR systems. He’s built and maintained live mobile game features and an ECS core gameplay engine used by hundreds of thousands of players, and has delivered realistic medical AR simulations and physics-driven training tools for HoloLens. Comfortable across the full development lifecycle, he brings strong CS fundamentals in algorithms and data structures, fluency in C#, and a track record of creating custom tooling—from editor extensions to a designer-facing scripting language—that accelerates iteration. Known for clear cross-functional communication and Agile collaboration, he combines pragmatic engineering with a designer-friendly mindset and a readiness to learn new technologies quickly.
11 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Warsaw University of Technology
Contributions:14 commits, 11 pushes, 2 branches in 2 years 7 months
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Aleksander Rurarz - Unity Developer at Moon Active