Research Engineer at Max Planck Institute for Intelligent Systems
Germany
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Summary
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Aleksandr Evgrashin is a research engineer with 11 years of experience building generative AI, real-time 3D systems, and computer vision pipelines for both cloud and edge deployments. He has led ML engineering at startups and enterprises—shipping LLM-powered digital twins at ConfiGuru and on-device vision and generative avatar systems at Sberbank—while now working at the Max Planck Institute for Intelligent Systems. Comfortable across the stack, he pairs PyTorch model development, RAG and prompt engineering with interactive AI application design and real-time rendering. An active open-source contributor to notable game projects like Space Station 14 and Unitystation, he brings hands-on experience in multiplayer server logic, rendering pipelines, and client-server sync for complex interactive systems. Known for bridging research and product engineering, he often surfaces pragmatic solutions for deploying research-grade models in production and edge scenarios.
11 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Fundamental Informatics and Information Technologies, Bachelor's degree, Fundamental Informatics and Information Technologies at Samara State Aerospace University
Master's degree, Information Systems and Technologies, Master's degree, Information Systems and Technologies at MIREA (Russian Technological University)
Full-stack Developer (likely focused on game development)
Contributions:1 review, 235 commits, 44 PRs in 1 year
Contributions summary:Aleksandr primarily worked on implementing and refining gameplay features related to grenades within a Unity-based game. Their contributions involved modifying grenade behavior, adding new visual elements, and syncing the grenade's state between client and server to ensure proper functionality. The user also added features such as a debug pull-pin functionality, and updated code to align with a new explosion system.
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Full-stack Developer
Contributions:127 reviews, 12 commits, 87 PRs in 2 months
Contributions summary:Aleksandr primarily contributed to the game's server-side logic and client-side UI. They implemented various features, including fuel and water tank fixes, glass shard refining by a welder, and a working flashlight for hard hats. Additionally, the user worked on the implementation of a toilet, code fixes, and localization improvements, indicating a diverse skill set. These efforts show they are comfortable working on a variety of game systems, from basic functionality to more complex mechanics.
chaosgamespace-station-14rpgc-sharp
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Aleksandr Evgrashin - Research Engineer at Max Planck Institute for Intelligent Systems