Aleksandr Gomeniuk is a Senior Software Engineer with a decade of experience building high-performance game systems and tools, currently at Playrix in Yerevan. He holds an MSc in Computer Science and has driven engine-level features—texture mesh triangulation, runtime shader-driven animations, and a node-based task editor—while leading small teams to ship polished game projects. Aleksandr has a track record of diagnosing and resolving tough performance problems (doubling a project’s performance by eliminating memory leaks and stutters) and mentoring junior engineers to raise code quality. Active on GitHub (yolomachine), he blends deep technical craft with product-focused delivery and a penchant for uncovering the subtle issues most developers never see.
10 years of coding experience
6 years of employment as a software developer
Master of Science, Computer Science and Engineering, 3.54/4.0 (GPA), Master of Science, Computer Science and Engineering, 3.54/4.0 (GPA) at Far Eastern Federal University
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Aleksandr Gomeniuk - Senior Software Engineer at Playrix