Aleksandr Klechenov

Game Engineer at Arctic7

St Petersburg, St Petersburg City, Russia
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Summary

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Senior
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Top School
Aleksandr Klechenov is a game engineer with eight years of experience building gameplay, AI, and systems for AAA and mobile titles, currently contributing to Arctic7 from St. Petersburg. His background includes gameplay and AI programming on projects like Assassin’s Creed Valhalla and mobile ports of Injustice, reflecting a strong track record across console, PC, and mobile platforms. He progressed from intern to senior roles at Sperasoft and led technical work at DungeonFog, demonstrating rapid growth in production-facing game systems. Trained in electronics and nanoelectronics, Aleksandr brings an engineering mindset to game systems design and optimization, often focusing on performance-sensitive gameplay features. Colleagues describe him as a pragmatic problem-solver who balances creative gameplay concerns with robust, maintainable code.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Electronics and Nanoelectronics, Bachelor's degree, Electronics and Nanoelectronics at Saint Petersburg State University of Aerospace and Instrumentation
languagesEnglish, Russian
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Github Skills (14)

entity9
portable9
c998
entity-component8
entity-component-system8
game-development7
entity-framework7
data-oriented-design6
cpp6
game-engine6
spring-boot5
nodejs5
unreal2
imgui1

Programming languages (2)

C++C

Github contributions (5)

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Rat49/BootCamp

Apr 2018 - May 2018

Contributions:97 commits, 3 PRs, 84 pushes in 24 days
spring-bootnodejspower
klechenov/LandmassTool

Apr 2021 - Sep 2021

Contributions:5 pushes in 4 months
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