Summary
Aleksandr Klechenov is a game engineer with eight years of experience building gameplay, AI, and systems for AAA and mobile titles, currently contributing to Arctic7 from St. Petersburg. His background includes gameplay and AI programming on projects like Assassin’s Creed Valhalla and mobile ports of Injustice, reflecting a strong track record across console, PC, and mobile platforms. He progressed from intern to senior roles at Sperasoft and led technical work at DungeonFog, demonstrating rapid growth in production-facing game systems. Trained in electronics and nanoelectronics, Aleksandr brings an engineering mindset to game systems design and optimization, often focusing on performance-sensitive gameplay features. Colleagues describe him as a pragmatic problem-solver who balances creative gameplay concerns with robust, maintainable code.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Electronics and Nanoelectronics, Bachelor's degree, Electronics and Nanoelectronics at Saint Petersburg State University of Aerospace and Instrumentation
English, Russian