Aleksandr Kugushev

Software Engineer at JetBrains

Paphos Municipality, Cyprus
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Summary

👤
Senior
🎓
Top School
Aleksandr Kugushev is a pragmatic software engineer and team lead with 11+ years of experience building .NET back-ends, Unity gameplay prototypes, and cloud-enabled solutions, currently contributing at JetBrains. He combines hands-on development (C#, .NET Core, Unity) with solution architecture—modeling systems in ArchiMate/PlantUML, driving CI/quality gates, and applying TDD/BDD and mutation testing across teams. Aleksandr has led large distributed teams and PoC streams (including Unity AR on AWS) while mentoring engineers, running internal training, and speaking at conferences like DotNext and SpbDotNet. His hobbyist focus on Game AI and TRIZ-infused game design complements professional work, reflecting a rare mix of low-level optimization experience (Xamarin, unmanaged code) and higher-level distributed system design (RabbitMQ, Elasticsearch, Redis). He also founded the "DotNet & More" podcast and serves on the SpbDotNet program committee, showing active community leadership beyond code.
code11 years of coding experience
job8 years of employment as a software developer
bookДиплом специалиста по инженерной специальности, Компьютерная безопасность, Диплом специалиста по инженерной специальности, Компьютерная безопасность at Санкт-Петербургский Государственный Электротехнический Университет «ЛЭТИ»
languagesРусский, English
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Github Skills (21)

roslyn10
itunes10
dotnet10
code-analysis10
visual-studio10
compiler10
decrypt10
csharp10
twitter9
podcast8
encrypt7
youtube7
soundcloud6
asp-net6
rss6

Programming languages (4)

C#JavaRustHTML

Github contributions (5)

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kugushev/games-prototypes

Nov 2020 - Oct 2022

Contributions:269 pushes, 3 branches in 1 year 11 months
Contributions:2 commits, 4 pushes, 1 branch in 3 years 6 months
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Aleksandr Kugushev - Software Engineer at JetBrains