Aleksandr Kukhta is a Senior Software Engineer based in the Netherlands with 13 years of experience building performant web and game-related systems. He has progressed from backend and full-stack roles to senior and lead positions, currently contributing at Rockstar Games after leading engineering at a mid-size firm. Aleksandr excels at frontend performance and architectural refactors—examples include speeding page navigation by >4x and optimizing Redux stores—and has hands-on expertise with WebGL and real-time scripting environments. He is an active open-source contributor to the widely used Cfx.re/FiveM project, where he improved TypeScript-native integrations and modernized console and timer subsystems to enhance developer ergonomics. Comfortable across the stack, he combines low-level optimization skills with developer tooling and platform improvements that reduce friction for teams. Colleagues rely on him for pragmatic refactors that deliver measurable user- and developer-facing improvements.
The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
Role in this project:
Full-stack Developer
Contributions:1 review, 27 commits, 10 PRs in 1 year 6 months
Contributions summary:Aleksandr primarily focused on enhancing the scripting environment for the FiveM modification framework. Their work included implementing TypeScript definition files for the natives generator, enabling better code completion and type safety for developers. They also updated the console implementation to be WHATWG and TypeScript lib definitions compliant. Further contributions involved refactoring platform scripts, fixing typos, and improving the timer manager.
Contributions:121 commits, 1 PR, 120 pushes in 2 months
javascript
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Aleksandr Kukhta - Senior Software Engineer at Rockstar Games