Level Designer at DICE (EA Digital Illusions CE AB)
Stockholm, Sweden
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Summary
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Aleksandr Nariadchikov is a level designer with nine years of professional experience blending game design, technical systems and backend engineering, currently shaping experiences on Battlefield 2042 at DICE. He co-led a seven-person biome team on Indiana Jones and the Great Circle, scripting dynamic events, AI behaviors, and reusable prefabs to streamline production across disciplines. His technical foundation — from C/C++ computer graphics to Java backend development at EPAM — gives him a rare ability to bridge programming, tooling and creative level work. A Master’s graduate from ITMO with study at Aalto and upskilling at The Game Assembly, he also teaches Unreal Engine and physics for game courses, emphasizing practical scripting and prototyping. Outside of studios he ships prototypes and jam projects in UE4, and his curiosity about systems shows in mentoring programs he built and led both in industry and education. He’s based in Stockholm and brings a structured, math-driven approach to designing immersive gameplay systems and pipelines.
9 years of coding experience
6 years of employment as a software developer
Upskill Program Digital Project Game Management, Upskill Program Digital Project Game Management at The Game Assembly
Bachelor degree in math modelling and mechanics Theoretical mechanics, Bachelor degree in math modelling and mechanics Theoretical mechanics at Peter the Great St.Petersburg Polytechnic University
Physics and Mathematics Lyceum № 30
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Aalto University
Master's degree with honors Computer Science, Master's degree with honors Computer Science at ITMO University
p1-quicksort-Naryadchikov created by GitHub Classroom
Contributions:4 PRs, 16 pushes, 5 branches in 2 years 4 months
cssquicksortgithub-classroom
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Aleksandr Nariadchikov - Level Designer at DICE (EA Digital Illusions CE AB)