Aleksandr Palamar

Game Programmer at Andromeda, TOV

Ukraine
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Summary

👤
Senior
🎓
Top School
Aleksandr Palamar is a seasoned game programmer with 13 years of experience specializing in gameplay systems, AI, middleware integration, and tools development. Based in Ukraine, he has shipped and maintained titles like Rise of the Triad '13 and contributed AI and behavior-tree work for Bombshell while integrating platforms such as Steamworks, GOG Galaxy, and NVIDIA Gameworks. He pairs a strong computational mathematics background with hands-on engine and pipeline optimization, having developed cross-platform game engines, CMS tooling, and utility apps like a Steam Workshop uploader and behavior tree editor. Aleksandr favors thorough research over quick fixes, aiming to build robust, future-proof solutions that balance performance and maintainability.
code13 years of coding experience
bookBachelor’s Degree, Computational and Applied Mathematics, Bachelor’s Degree, Computational and Applied Mathematics at Kamianets-Podilskyi Ivan Ohienko National University
languagesEnglish, Russian, Ukrainian
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Github Skills (32)

mingw-w649
defold9
targets9
dmd9
mongodb9
dto9
dub9
sqlite8
database8
orm8
mingw8
quake8
java8
programming-language8
relational8

Programming languages (6)

ShellCDJavaScriptShaderLabVala

Github contributions (5)

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void-995/MINGW-packages

Mar 2016 - Oct 2016

Contributions:2 PRs, 5 pushes in 6 months
targetsmingwmsys2package-scriptsmingw-w64
void-995/ldc

Oct 2018 - Dec 2018

The LLVM-based D Compiler.
Contributions:2 PRs, 11 pushes, 2 branches in 2 months
llvm-ircompilersbisoncompileryacc
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Aleksandr Palamar - Game Programmer at Andromeda, TOV