Aleksandr Palamar is a seasoned game programmer with 13 years of experience specializing in gameplay systems, AI, middleware integration, and tools development. Based in Ukraine, he has shipped and maintained titles like Rise of the Triad '13 and contributed AI and behavior-tree work for Bombshell while integrating platforms such as Steamworks, GOG Galaxy, and NVIDIA Gameworks. He pairs a strong computational mathematics background with hands-on engine and pipeline optimization, having developed cross-platform game engines, CMS tooling, and utility apps like a Steam Workshop uploader and behavior tree editor. Aleksandr favors thorough research over quick fixes, aiming to build robust, future-proof solutions that balance performance and maintainability.
13 years of coding experience
Bachelor’s Degree, Computational and Applied Mathematics, Bachelor’s Degree, Computational and Applied Mathematics at Kamianets-Podilskyi Ivan Ohienko National University
Contributions:2 PRs, 11 pushes, 2 branches in 2 months
llvm-ircompilersbisoncompileryacc
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Aleksandr Palamar - Game Programmer at Andromeda, TOV