Software Engineer at BuildIT Software & Solutions Ltd.
Montreal, Quebec, Canada
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
🎓
Top School
Aleksi Sapon is a software engineer based in Montreal with 11 years of experience building reliable back-end systems and improving developer tooling. He contributes to high-profile open-source projects such as Sponge (Minecraft server API) where he implemented chunk pre-generation, world management improvements, and core API refactors, and to Microsoft vcpkg where he enhanced build automation and added optional Git LFS support. Comfortable working on both game-engine-style server internals and C++ package infrastructure, he focuses on making complex systems more maintainable and performant. A McGill-educated developer, Aleksi combines deep technical craftsmanship with a pragmatic orientation toward shipping fixes and features that unblock other developers. An under-the-radar strength is his cross-domain fluency—bridging game-platform APIs and build/release engineering to solve infrastructure and tooling gaps.
Contributions:45 commits, 31 PRs, 133 pushes in 9 months
Contributions summary:Aleksi primarily contributed to the SpongeAPI, focusing on enhancing the API's capabilities. Their work involved adding features for pre-generating chunks within world borders, improving the `Direction` class to support cardinal directions more effectively. Further contributions included updating and refactoring core API components, such as using a Division enum, and implementing methods related to intersection, all of which suggest a strong involvement in the core structure and functionality of the API. The user also fixed existing issues with code.
The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.
Role in this project:
Back-end Developer
Contributions:30 commits, 13 PRs, 98 pushes in 9 months
Contributions summary:Aleksi contributed to the SpongeAPI implementation for Minecraft. They fixed build issues and implemented an API for pre-generating chunks inside a world border. Furthermore, the user updated the code to align with API view changes, implemented a view worker API, and made changes to the entity ray implementation. Their work involved modifying core classes and interfaces related to world management and chunk handling.
gradlespigot3rd-partymixinsplatforms
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.