Aleksi Sapon

Software Engineer at BuildIT Software & Solutions Ltd.

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Aleksi Sapon is a software engineer based in Montreal with 11 years of experience building reliable back-end systems and improving developer tooling. He contributes to high-profile open-source projects such as Sponge (Minecraft server API) where he implemented chunk pre-generation, world management improvements, and core API refactors, and to Microsoft vcpkg where he enhanced build automation and added optional Git LFS support. Comfortable working on both game-engine-style server internals and C++ package infrastructure, he focuses on making complex systems more maintainable and performant. A McGill-educated developer, Aleksi combines deep technical craftsmanship with a pragmatic orientation toward shipping fixes and features that unblock other developers. An under-the-radar strength is his cross-domain fluency—bridging game-platform APIs and build/release engineering to solve infrastructure and tooling gaps.
code11 years of coding experience
bookDistinction, Distinction at McGill University
languagesFrench, English
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Stackoverflow

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11reputation
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1answer
0questions
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Github Skills (26)

minecraft10
git10
c-language10
lib10
apidoc10
cmake10
spoon10
java10
javas10
pong10
automation10
api10
mixins10
automations10
package-manager10

Programming languages (10)

PowerShellJavaC++CoffeeScriptRustCDCMake

Github contributions (5)

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SpongePowered/SpongeAPI

Dec 2015 - Oct 2016

A Minecraft plugin API
Role in this project:
userBack-end Developer
Contributions:45 commits, 31 PRs, 133 pushes in 9 months
Contributions summary:Aleksi primarily contributed to the SpongeAPI, focusing on enhancing the API's capabilities. Their work involved adding features for pre-generating chunks within world borders, improving the `Direction` class to support cardinal directions more effectively. Further contributions included updating and refactoring core API components, such as using a Division enum, and implementing methods related to intersection, all of which suggest a strong involvement in the core structure and functionality of the API. The user also fixed existing issues with code.
apiminecraftgradleapi-pluginbukkit
SpongePowered/Sponge

Dec 2015 - Oct 2016

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.
Role in this project:
userBack-end Developer
Contributions:30 commits, 13 PRs, 98 pushes in 9 months
Contributions summary:Aleksi contributed to the SpongeAPI implementation for Minecraft. They fixed build issues and implemented an API for pre-generating chunks inside a world border. Furthermore, the user updated the code to align with API view changes, implemented a view worker API, and made changes to the entity ray implementation. Their work involved modifying core classes and interfaces related to world management and chunk handling.
gradlespigot3rd-partymixinsplatforms
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Aleksi Sapon - Software Engineer at BuildIT Software & Solutions Ltd.