Alen Rubinic is a Lead Game Designer with 11 years in games and five years in formal design leadership, currently shepherding a long-running title at 6th Base from prototype toward release while scaling the team from 5 to 15. He blends system, economy, and production design with hands-on experience in texturing and 3D from running a successful Second Life storefront (130,000+ sales) for six years. Known for turning high-level vision into detailed design documentation and cross-discipline roadmaps, he reliably balances scope, stakeholder alignment, and player expectations. Comfortable leading small squads or mid-sized teams, he also codes/designs blueprint systems from prior BP programming work, bringing an unusually broad mix of creative, technical, and operational craft to projects.
11 years of coding experience
8 years of employment as a software developer
High School Diploma, Media Technician, High School Diploma, Media Technician at Prirodoslovna i grafička škola Rijeka
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