Alessa Baker is a Senior Technical Artist based in Hamburg with a decade of experience bridging art and engineering for games and interactive experiences. She has led technical art pipelines and shader work at studios including Noodle Cat Games and Deep Silver FISHLABS, and previously helped build community and tooling at Quixel and UE4.LIVE. Comfortable coding (C#, web frontends) as well as creating master materials and Unreal Engine workflows, she excels at translating artist needs into robust technical solutions and calming cross-discipline friction. A community-minded contributor, she has run support and staff teams, created tutorials and conversion pipelines, and helped curate livestreaming and educational initiatives for the Unreal ecosystem. Known for a distinct goth-and-kitten personal brand, she pairs creative flair with pragmatic problem‑solving and a knack for “putting out fires” between programmers and artists.
10 years of coding experience
4 years of employment as a software developer
Computer Games Development, Ord, Computer Games Development, Ord at Dublin Institute of Technology
HND Computer Games Design, Computer Games Design, HND Computer Games Design, Computer Games Design at Ballyfermot College of Further Education
Higher National Diploma, Computer Games Development, Higher National Diploma, Computer Games Development at BCFE
A list of community resources for Slate, Graphs, and UE4 Plugin Development.
Contributions:32 commits, 6 PRs, 18 pushes in 6 months
unreal-engineblueprintunrealslateue4-plugin
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Alessa Baker - Senior Technical Artist at Noodle Cat Games