Summary
Alessandro Manzani is an Art Lead with 10 years of experience crafting high- and low-poly characters, environments and hard-surface assets for PC, console and mobile games from his base in Tuscany. Currently leading art on NitroGen Omega at DESTINYbit, he previously served as Principal Game Artist on Dice Legacy and has deep expertise in ZBrush, Maya, Substance tools, hand-painted textures and UE4 shaders. His background includes teaching game art techniques and a strong pipeline focus—UV mapping through baking to in-game optimization—making him adept at marrying visual fidelity with real-time constraints. Trained in advanced character creation and hard-surface modelling through industry workshops, he also brings an uncommon blend of CAD drafting roots and game-focused sculpting that helps him bridge technical and artistic teams.
10 years of coding experience
Hard Surface Character Modelling with Josh Herman (Marvel), Hard Surface Character Modelling with Josh Herman (Marvel) at CGSociety Workshop
3D Generalist Visual Fx, 3D Generalist Visual Fx at NEMO NT. - Accademia delle arti digitali
Advanced Character Creation for Games with Joseph Drust (Ubisoft), Advanced Character Creation for Games with Joseph Drust (Ubisoft) at ZBrushWorkshops
Italian, English