Alessandro Osima is a systems programmer with 11 years of experience focused on engine and tools development for AAA games and VR, currently working at iniBuilds after leading multiple teams at Crytek. He brings deep C/C++/C# expertise across gameplay, editor tooling, entity/component systems and visual scripting, with hands-on experience maintaining and evolving CRYENGINE architecture. Alessandro has shipped features from camera and NPC systems to complex prefab and windowing subsystems, and has freelanced on UE4 and engine integrations including Lua and Android. As a hiring manager and mentor, he blends technical ownership with team leadership, and his background shows a knack for moving between low-level engine code and higher-level gameplay systems. Based in Milan, he pairs practical production experience with a sustained passion for engine internals and performance-driven design.
11 years of coding experience
9 years of employment as a software developer
Diploma scuola media superiore Liceo scientifico tecnologico, Diploma scuola media superiore Liceo scientifico tecnologico at IIS Luigi Galvani
Contributions:41 commits, 29 pushes, 1 branch in 2 months
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