Alessandro Palmeira is a software engineer and project leader based in São Paulo with 14+ years of hands-on experience building robust, user-focused systems. He has a strong background in backend engineering and functional programming, evidenced by refactoring a Java Bridge engine into a pure Scala implementation (scalabridge) and integrating it with open-source analysis tools for AI-assisted play. Alessandro has delivered real-time data pipelines at FlixBus, turning raw telemetry into actionable products, and has mentored developers while leading community-driven projects like SBKing and libridge.club. He pairs practical engineering discipline—high test coverage, modular architectures, and Agile practices—with a passion for Free Software and teaching, having instructed courses in Java, C#, and React. Notably, he blends research-driven feature selection with hands-on implementation, making niche domains like online contract bridge both technically robust and community-friendly.
14 years of coding experience
8 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at University of Sao Paulo
SBKing is a King card game software aimed to provide a rich and intuitive interface and an online experience to King players. It is still in early development and is licensed under GPL.
Contributions:92 reviews, 281 commits, 131 PRs in 10 years 3 months
licensedplayersgamegplintuitive
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