Alessandro Pezzè

DevOps Engineer System Engineer at TIM

Calliano, Trentino-Alto Adige/Südtirol, Italy
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Summary

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Alessandro Pezzè is a DevOps and System Engineer with 11 years of experience building and operating resilient infrastructure for telecom and security projects across Italy and Europe. Currently at TIM, he owns CI/CD pipelines and release tooling for critical networking services, blending Kubernetes, Docker, Ansible and observability stacks to keep millions connected. He previously drove performance and architecture improvements for SAP’s open-source vulnerability project (Eclipse Steady/Vulas), achieving up to 20x database speedups and significant server-side caching gains while also developing its frontend. An active open-source contributor, Alessandro has contributed backend tooling and automation scripts to projects like PokeAPI and ZAP community scripts, showing a knack for pragmatic scripting (Bash) and security-focused automation. Based in Trentino, he pairs deep operational experience with a curiosity for web security and developer tooling, and enjoys making small, durable engineering improvements that scale.
code11 years of coding experience
job2 years of employment as a software developer
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at Università di Trento
bookHigh School Diploma, High School Diploma at Rovereto's Scientific Lyceum
languagesItalian, French, English, Japanese, Spanish
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Github Skills (39)

userscripts10
javascript10
docker10
python10
scripting10
django10
windows10
bash10
pokemongo10
dockers10
script10
api10
sh10
android-studio10
shell10

Programming languages (18)

C#JavaCSSC++MakefileVueGoHTML

Github contributions (5)

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PokeAPI/pokeapi

Aug 2016 - Jan 2023

The Pokémon API
Role in this project:
userBack-end Developer
Contributions:4 releases, 102 reviews, 468 commits in 6 years 6 months
Contributions summary:Alessandro primarily focused on adding and updating data for the Pokémon API. They implemented features to incorporate Sun and Moon data, fixed issues with descriptions, and addressed inconsistencies. They also worked on code refactoring, dependency updates, and made adjustments to conform to the Django REST framework guidelines. The user also implemented changes on the CI/CD pipeline for api-data.
pokeapiapimonnodejsgraphql
PokeAPI/sprites

Aug 2016 - May 2021

Repository containing many Pokémon sprites
Role in this project:
userBack-end Developer
Contributions:2 releases, 18 reviews, 49 commits in 4 years 9 months
Contributions summary:Alessandro primarily worked on a Bash script to convert and manage Pokémon sprites from Smogon to a format compatible with the PokeAPI. They implemented features to handle different Pokémon forms, including GMax forms, and allowed the script to work with different generations of Pokémon sprites. The user's commits also involved improving the script by adding trailing slashes and ensuring necessary dependencies are in place, contributing to a more robust process of managing sprite conversions.
pokeapimongamesprites
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Alessandro Pezzè - DevOps Engineer System Engineer at TIM