Summary
Alessandro Profenna is a gameplay programmer with a decade of experience building player-facing systems across AAA studios and indie projects, currently contributing to Warframe at Digital Extremes. He combines strong C++ and C# expertise with practical experience in engines and tools—Snowdrop, Unity, Perforce and gRPC—to deliver modular, data-driven gameplay and automated tooling. His background spans core 3C mechanics, camera systems, AR/VR, graphics, networking and test automation, plus two iOS games on the App Store and a portfolio of solo and team projects. A double STEM graduate with advanced game programming training, he pairs rigorous CS and math foundations with architecture-minded problem solving honed at Ubisoft, Activision and IBM. Notably, he has led refactors to improve prototyping speed and flexibility, bringing engineering discipline to rapid gameplay iteration.
10 years of coding experience
4 years of employment as a software developer
Graduate Certificate, Game Development - Advanced Programming, Graduate Certificate, Game Development - Advanced Programming at Sheridan College
Bachelor of Architectural Science (BArchSc), Architecture, 3.69 / 4.33 CGPA, Bachelor of Architectural Science (BArchSc), Architecture, 3.69 / 4.33 CGPA at Toronto Metropolitan University
English