Summary
Alessandro Schillaci is a tech authority and mixed reality specialist with over a decade of experience designing and delivering XR, VR and AR solutions across aerospace, automotive, medical and telco sectors. An electronic engineer by training, he blends deep hands-on skills in Unity, Godot, Unreal, WebXR and C#/C++ with enterprise architecture and Java/JEE background to shepherd projects from presales to delivery. He leads technical teams, authors internal rapid-development frameworks and runs bid processes, while also mentoring students and conducting technical interviews. A long-time open source and indie game developer, he ships experimental tools (A-Frame Blender exporter, Godot demos) and award-winning jams that inform his professional XR work. Notably, he pairs immersive training simulations for Hololens and Quest with cloud/streaming and accessibility-aware web XR solutions. Based in Turin, heโs open to collaborations that bridge game development, open source and industrial XR.
12 years of coding experience
18 years of employment as a software developer
Laurea, Ingegneria Elettronica, Laurea, Ingegneria Elettronica at Politecnico di Torino
English