Alessandro Spiercort is a software developer with 8+ years of experience building scalable backend systems, performant APIs, and immersive games. He specializes in Python (Django, FastAPI), distributed systems (Kafka, Celery), and DevOps tooling like Docker and Kubernetes, with hands-on experience optimizing infrastructure and migrating monoliths to microservices. Alessandro combines data science and machine learning for log analysis and system optimization, and has applied those skills to improve observability with Clickhouse and Grafana. Currently developing a horror game in Unreal Engine 5 using C++ and Blueprints, he blends game AI and immersive mechanics with production-grade backend engineering. Based in Rio Grande do Sul, Brazil, he brings a practical full-stack perspective—from low-level game AI to large-scale API architecture—and a track record of reducing downtime and deployment time through thoughtful engineering.
8 years of coding experience
9 years of employment as a software developer
Alura
S2B banco de dados, Information Technology, S2B banco de dados, Information Technology at PUCRS - Pontifícia Universidade Católica do Rio Grande do Sul
Técnico em informática, Técnico em informática at Colégio Protásio Alves
Análise e desenvolvimento de sistemas, Análise e desenvolvimento de sistemas at FADERGS
Contributions:2 PRs, 130 pushes, 3 branches in 1 month
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Alessandro Spiercort - Software Developer at Pulsus