Alessio Calì is a gameplay programmer with 12 years’ experience building and optimizing systems for AAA titles, currently working at Larian Guildford. He has a strong track record on high-profile projects including Baldur’s Gate 3 and Assassin’s Creed Valhalla, where he focused on performance analysis, memory optimization, AI and large-scale battle systems, and cross-discipline collaboration with design, animation and cinematics teams. Comfortable tackling medium-complex refactors and hard-to-reproduce bugs, he also mentors peers on optimization techniques and creates tooling to turn profiling data into actionable gains. Trained in computer engineering with additional study in physics, Alessio pairs a rigorous technical foundation with a gamer’s curiosity and an appetite for measurable performance improvements. Colleagues know him for combining pragmatic engineering with attention to maintainability, and for keeping a private GitHub of personal projects that reflect his continuous learning.
12 years of coding experience
7 years of employment as a software developer
Bachelor Degree Ingegneria informatica, Bachelor Degree Ingegneria informatica at Università di Catania
High School Diploma in Science Progetto Brocca (check description), High School Diploma in Science Progetto Brocca (check description) at Science Lyceum Leonardo
Master's Degree Computer Engineering (Software), Master's Degree Computer Engineering (Software) at Politecnico di Torino
Contributions:3 releases, 7 commits, 8 pushes in 7 months
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Alessio Calì - Gameplay Programmer at Larian Studios