Alessio Tosto

Software Engineer (Porting) at Maximum Entertainment

San Vito Chietino, Abruzzi, Italy
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Summary

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Rockstar
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Top School
Alessio Tosto is a software engineer with 15 years of hands-on experience specializing in game porting, graphics programming, and systems-level work for consoles. Currently on the Porting Team at Maximum Entertainment, he moves titles to major platforms (Switch, Xbox Series, PS5) and brings practical expertise from long-term open-source contributions to projects like Vita3K and RetroArch. His work on EasyRPG and Vita3K shows deep familiarity with embedded I/O, audio, controller support and performance-sensitive optimizations—skills that translate directly to shipping stable ports. A self-taught game-dev enthusiast since his teens who also creates PlayStation Vita homebrew content on Patreon, he combines academic training from Italian universities with a track record of solving platform-specific challenges and improving compatibility in complex codebases.
code14 years of coding experience
job2 years of employment as a software developer
bookUniversity of Milan
bookLaurea triennale in Scienze e Tecnologie Informatiche, Informatics, Laurea triennale in Scienze e Tecnologie Informatiche, Informatics at Alma Mater Studiorum - Università di Bologna
bookHigh School Diploma, High School/Secondary Diploma Programs, 95/100, High School Diploma, High School/Secondary Diploma Programs, 95/100 at Liceo Scientifico Galileo Galilei, Lanciano (CH), Italy
languagesItalian, English, French, Spanish
github-logo-circle

Github Skills (16)

c1710
audio10
embedded10
filesystem10
c-language10
game-development10
c1110
cprogramming-language10
emulation10
game-engine10
sys10
fileio10
ps10
networking9
libretro9

Programming languages (12)

TypeScriptC++ShellCTeXJavaScriptObjective-CLua

Github contributions (5)

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Vita3K/Vita3K

Jan 2018 - Jan 2021

Experimental PlayStation Vita emulator
Role in this project:
userBack-end Developer
Contributions:153 commits, 150 PRs, 53 pushes in 3 years
Contributions summary:Alessio primarily focused on implementing and improving input/output functionalities within the emulator. They added support for uma0: partitions, fixed path handling for app0: and ux0:, and incorporated implementations for sceIoMkdir, sceIoPread, and sceIoPwrite functions, improving file system interactions. The user also addressed a bug in sceAudio, added implementations for sceRtc functions, and implemented networking support. They improved multiple controller support and made code refactoring, adding several functions.
cppemulatorvitapsvitasega
EasyRPG/Player

Mar 2016 - Apr 2021

RPG Maker 2000/2003 and EasyRPG games interpreter
Role in this project:
userFull-stack Developer
Contributions:106 commits, 16 PRs, 68 comments in 5 years 1 month
Contributions summary:Alessio primarily focused on implementing features and fixing bugs within the game interpreter's 3DS port. They added an FPS counter and implemented gamepad support, with multiple commits addressing control detection and avoiding texture regeneration for performance improvements. Further contributions include adding audio support and implementing BGM-related functions, demonstrating a focus on enhancing the game's core functionality and platform compatibility.
rm2krpgrpg-maker-2003wii-homebrewrm2k3
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Alessio Tosto - Software Engineer (Porting) at Maximum Entertainment