Alex Alexander is a software engineer with 17 years of experience who specializes in VR/AR, Unity, rapid prototyping, and low-level Linux tooling. Based in California, he has been building immersive experiences at Meta—contributing to Horizon, Spaces, Venues beta, and Spark AR for mobile—bringing product-grade VR/AR features to large-scale social platforms. His background spans production engineering, founding a small studio, and long-term open-source involvement as a Gentoo developer focused on package management, reflecting strong systems and deployment instincts. Comfortable across code, tooling, and prototype-driven design, he favors hands-on experimentation with bleeding-edge tech while keeping an engineer’s discipline for shipping. A not-obvious asset: his combination of military logistics experience and Gentoo maintainer skills gives him practical operational chops for running and scaling complex engineering workflows.
17 years of coding experience
12 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at TEI of Athens
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