Alex Andel is a seasoned graphics and systems engineer with 12+ years of hands-on experience building high-performance rendering, simulation, and visualization engines where milliseconds and reliability matter. Based in Israel, he has served as a solo R&D driver and technical director for startups and established teams, delivering CUDA-accelerated point-cloud rendering, Vulkan cross-platform engines, PS3/PS4 optimizations, HoloLens AR prototypes, and medical/GIS visualization systems. He blends deep low-level expertise (GPU, WebAssembly, Cell architecture) with product-facing work—creating investor demos, prototyping Houdini/USD pipelines, and coaching teams on R&D and source control. Notably comfortable as a lone-engineer founder-type, Alex repeatedly turns research-grade algorithms (ICP, SDF, advanced lighting) into deployable prototypes that helped secure funding and commercial traction.
12 years of coding experience
7 years of employment as a software developer
Bs.c, Aerospace Engineering, Bs.c, Aerospace Engineering at Technion - Israel Institute of Technology
Cell Processor architecture and programming, Cell Processor architecture and programming at IBM watson research center
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Contributions:2 commits in 3 days
cpplinuxvulkanwindowsc
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