Alex Bogartz

Lead Software Engineer at Nike

Portland, Oregon, United States
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Summary

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Senior
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Alex Bogartz is a Lead Software Engineer based in Portland, Oregon with 13 years of experience and a specialized six-year focus on real-time 3D, WebGL, and shader development. At Nike he leads frontend teams building 3D shoe customizers and internal design tools, mentoring engineers while authoring GLSL shaders to visualize complex materials. His background spans games, immersive experiences, and web apps, with deep expertise in JavaScript/TypeScript, React, Angular, Node.js, and game engine development. Alex contributes to major open-source work on Babylon.js, improving texture handling and loading efficiency for real-time engines. Comfortable bridging product and platform needs, he combines hands-on engine-level changes with delivery of polished, responsive UIs for both consumer and internal tools.
code13 years of coding experience
job18 years of employment as a software developer
bookLos Angeles Valley College
bookAnimation, Animation at American Animation Institute
languagesFrench, Spanish
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Github Skills (9)

typescript10
javascript10
typescripts10
typescript-types10
babylonjs9
webgl9
3d8
3d-engine8
game-engine8

Programming languages (3)

TypeScriptRustJavaScript

Github contributions (5)

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BabylonJS/Babylon.js

Aug 2014 - Jul 2020

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFront-end Developer
Contributions:3 reviews, 14 commits, 4 PRs in 6 years
Contributions summary:Alex primarily contributed to the engine's texture handling and loading capabilities. They modified the `ThinEngine` and `Engine` classes to include features for excluding compressed textures, adjusting the compressed texture format handling, and added a method to set compressed texture exclusions. Further, the user updated the texture loading process by adding querystring support to texture URLs and made adjustments to the cube texture handling. These changes indicate an effort to improve texture management and loading efficiency.
gameopen-gameenginebabylonjavascript
jumpkick-studios/Is

Jul 2014 - Aug 2014

Contributions:56 commits in 27 days
javascriptconditionalconditional-statementsstatementsstill
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Alex Bogartz - Lead Software Engineer at Nike