Principal Software Engineer at Sony Interactive Entertainment
London, England, United Kingdom
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Summary
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Alex Dixon is a Principal Software Engineer based in London with a decade of hands-on experience building high-performance game engines, graphics systems and tooling for console and mobile platforms. He has led engine architecture and cross-platform graphics backends at studios from indie to AAA—most recently driving Graphics R&D and PlayStation SDK work at Sony Interactive Entertainment after architecting a proprietary, multi-platform engine and development ecosystem at Flavourworks. His skillset spans low-level C++, GPU APIs (D3D11, GNM, NVN, Metal, Vulkan, OpenGL), data-driven systems, and high-performance video/audio pipelines, with a proven track record of shipping titles across PS4, Switch, iOS, Android and PC. Alex is comfortable moving between hands-on shader/renderer work and build/automation, cloud and tooling ownership, and he often surfaces non-obvious optimizations in CPU/GPU tradeoffs that enabled consistent 60fps targets on constrained hardware. A first-class Computer Games Technology graduate, he combines deep graphics R&D instincts with practical delivery leadership across multidisciplinary teams.
9 years of coding experience
14 years of employment as a software developer
Computer Games Technology - Bsc(Hons) First Class, Computer Science, Mathematics, Computer Games Technology - Bsc(Hons) First Class, Computer Science, Mathematics at Liverpool John Moores University
hot-reloading playground for graphics, compute, video decoding and more.
Contributions:1 review, 379 commits, 7 PRs in 1 year 1 month
decodinggamedevrustaccelerateddirect3d12
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Alex Dixon - Principal Software Engineer at Sony Interactive Entertainment