Summary
Alex Ferbrache is a Senior Gameplay Engineer with 12 years of experience crafting player-first systems and shipping features from prototype to live games. He has led gameplay and live-ops work at Microsoft on Forza Motorsport, improving player metrics through targeted systems changes and architecting content authoring workflows that dramatically sped designer iteration. Comfortable in large, custom C++ engines and cross-disciplinary teams, he has shipped scalable client features that supported millions of players and led small strike teams to resolve launch-critical quality issues. His background spans indie deterministic multiplayer systems to cloud-backed mobile multiplayer and full-stack web tooling, giving him a rare blend of gameplay, backend, and tooling expertise. Based in San Diego, he mentors junior engineers and routinely translates high-level design into technically feasible systems. Notably, he pairs production polish with rapid prototyping—turning experimental ideas into deployable features that move metrics.
12 years of coding experience
12 years of employment as a software developer
University of California, San Diego