Lead R&D Software Developer at Flying Bark Productions
Australia
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Summary
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Alex Fuller is a Lead R&D Software Developer based in Australia with 12 years of experience blending computer 3D animation, technical rigging, rendering/compositing and game-engine development. He has progressed from hands-on asset modelling and lighting to leading R&D and lookdev roles at studios such as Flying Bark and Image Engine, and has contributed C++ rendering and integration work to notable open-source projects like Gaffer and ImageEngine's Cortex. His expertise spans writing Arnold shaders and OSL, integrating Cycles renderer features, and making cross-platform compiler/export fixes—skills that bridge artistic goals and robust engineering. Equally comfortable in UNIX server administration and pipeline tooling, he has a history of shipping production-ready tools, managing render farms, and automating asset pipelines. Notably, his open-source contributions include low-level renderer and export macro work that improves interoperability for VFX pipelines. He brings a rare combination of production VFX leadership and deep back-end rendering engineering.
12 years of coding experience
7 years of employment as a software developer
Diploma of Screen, 3D Animation, Diploma of Screen, 3D Animation at Computer Graphics College/QANTM
Contributions:6 reviews, 28 commits, 15 PRs in 7 years 11 months
Contributions summary:Alex primarily contributed to the development of the `imageengine/cortex` repository, focusing on adding export macros, and making MSVC compiler fixes for IECoreGL. The commits show modifications across multiple files, including header files, and source files. The user also contributed to the addition of bind includes to cpp files for proper symbol exporting.
Gaffer is a node-based application for lookdev, lighting and automation
Role in this project:
Back-end Developer
Contributions:64 reviews, 257 commits, 49 PRs in 5 years 9 months
Contributions summary:Alex contributed to the Gaffer framework, focusing on Cycles renderer integration. Their work involved significant changes to various C++ files, including those related to MeshAlgo, ShaderNetworkAlgo, Renderer, and SocketHandler, suggesting they implemented features and fixed bugs within the Cycles rendering pipeline. They also worked on integrating custom attributes and light group support for Cycles. Their primary focus appears to be on the rendering core, shaders, and geometry handling.
gaffernodejsautomationlightinglookdev
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Alex Fuller - Lead R&D Software Developer at Flying Bark Productions