Alex Graham is a Senior Software Engineer based in Melbourne with 5+ years of professional experience building audio technology, creative tools, and web applications. He blends a music-technology master's background with hands-on engineering ability, shipping production systems in Haskell, Lua, JavaScript, C++, Objective-C and more. His work spans core composition engines and scripting systems (Amper Music), real-time audio plugins and procedural audio tools (PAAD, FMOD reverb), plus consumer apps like TouchTempo, showing deep practical knowledge of audio DSP and integration with game engines. At Digital Asset he continues to apply this cross-disciplinary expertise to complex engineering problems while maintaining a public portfolio of projects that reveal a strong emphasis on interactive sound design and tooling. An often-overlooked strength is his history of building end-to-end GUI tools that let non-programmers shape algorithmic music and spatial audio workflows.
6 years of coding experience
11 years of employment as a software developer
Master’s Degree, Music Technology, Master’s Degree, Music Technology at New York University
Bachelor's of Music, Music Composition, Bachelor's of Music, Music Composition at Syracuse University
Contributions:2 releases, 7 reviews, 7 PRs in 1 year 7 months
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