Summary
Alex Hajdu is a Senior C++ Unreal Engine generalist with over a decade of hands-on experience building plugins, editor tooling, and performance-critical systems for games, XR, and virtual production. He has driven architecture and engine-source modifications for ambitious projects—from Microsoft Mesh and PortalOne’s hybrid games to virtual production pipelines—while also founding and leading an active Unreal User Group in Slovakia. As a founder-CEO of a boutique studio, he blends entrepreneurial delivery with freelance consulting across Unreal plugins, illustration, and technical art pipelines. Alex pairs deep C++ and Unreal expertise with practical automation and testing experience (Gauntlet, gRPC, PlayFab, Azure) and a background in photography that informs his eye for visual fidelity. Based in Bratislava, he’s as comfortable optimizing CPU/GPU hot paths as he is shipping cross-platform monetization plugins for mobile. Outside work he’s an avid motorcyclist and photographer, bringing a hands-on creative lens to engineering problems.
10 years of coding experience
12 years of employment as a software developer
- Applied Mathematics and Informatics, - Applied Mathematics and Informatics at University of Transport and Communications
Norwegian, English, German, Czech, Norwegian