Alex Hogan is a senior technical artist with two decades of experience building game worlds, procedural content systems, and streamlined artist pipelines across studios from EA and Microsoft to Ubisoft and Unity. He combines hands-on shader and tool development with team leadership, having directed distributed technical art teams and led small specialist groups to improve workflow and performance. Alex is obsessed with eliminating inefficient processes and has a proven track record of turning research and prototypes (Houdini -> engine pipelines, PCG systems) into production-ready solutions. Beyond studio work he ships indie projects, tinkers with Unity projects on the side, and even builds playful automation like a robot to test mobile gameplay—evidence of a pragmatic, maker mindset. Based in Maple Valley, WA, he blends deep technical craft with soft skills that keep cross-disciplinary teams aligned and productive.
5 years of coding experience
4 years of employment as a software developer
AS Computer Animation, AS Computer Animation at Full Sail University
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:65 commits, 62 pushes in 4 days
unity3dunitydotsunity-dots
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Alex Hogan - Sr. Technical Artist at PUBG Corporation