Alex Jiang is a director-level game engine expert with over 15 years in game development and 11 years of hands-on engineering, currently leading technical strategy at Cocos in Chengdu. He specializes in 3D rendering and engine architecture, having made significant open-source contributions to the widely used Cocos Creator engine—including scene-graph fixes, terrain rendering features, and editor extensions that improved position/rotation/scale handling and texture animation. A former founder and 3D engine director, he blends product leadership with deep implementation skills and a knack for developer evangelism, accelerating others’ learning and troubleshooting. Known for bringing humor to his work ("make things funny, make people happy"), Alex combines pragmatic problem-solving with a community-first approach to empower millions of game developers.
11 years of coding experience
11 years of employment as a software developer
学士, Computer Science, 学士, Computer Science at 西南大学
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Role in this project:
Full-stack Developer
Contributions:63 reviews, 52 commits, 81 PRs in 2 years 2 months
Contributions summary:Alex primarily contributed to the Cocos Creator game engine, addressing transform-related bugs in the scene-graph and adding getter/setter methods for position, rotation, and scale. They also fixed issues with texture animation, color multiplication, and system events. Furthermore, the user worked on exporting and integrating macros, as well as adding editor extensions and implementing various features related to terrain rendering.
Contributions:9 commits, 11 PRs, 1 comment in 2 years 3 months
Contributions summary:Alex contributed to a Cocos2d-x test project, adding new test cases for camera, audio, and animation features. The commits included modifications to scene files, suggesting UI and scene setup implementation. The user added support for easing methods and implemented fixes for particle prefab issues and a shadowmap material bug within the project.
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