Alex Kotov is a seasoned Senior Software Development Engineer based in Seattle with 9 years in senior roles and over two decades of backend and distributed-systems experience across Amazon, Microsoft, Big Fish, and Axon. He designs and delivers large-scale provisioning, streaming, and fault-tolerant identity systems, and has led small engineering teams to build shared services for game platforms. Alex pairs production-grade cloud and VM orchestration expertise with low-level performance work—evident in open-source contributions to OpenSceneGraph (particle system optimizations, memory-leak fixes) and the OpenMW game engine (animation, UI and rendering enhancements). Comfortable across infrastructure, game engines, and high-volume financial systems, he consistently focuses on reliability, performance, and maintainability. A mathematician by training, his background in applied math and computer science underpins a methodical approach to complex engine and systems problems. Colleagues know him for quietly fixing thorny edge cases—hence his understated GitHub bio, "Please don't mind me."
9 years of coding experience
17 years of employment as a software developer
MS, Applied Math, MS, Applied Math at Московский Государственный Университет им. М.В. Ломоносова (МГУ)
M.S., Computer Science, M.S., Computer Science at Oregon Health & Science University
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end & Game Engine Developer
Contributions:6 reviews, 1285 commits, 687 PRs in 5 years 6 months
Contributions summary:Alex primarily focused on fixing bugs and improving code within the OpenMW game engine. Their contributions included fixing issues related to the game engine's animation system, spellcasting, and other core gameplay mechanics. Furthermore, they worked on implementing features and fixing issues related to the user interface, such as the console, text wrapping, and saving and loading of game data. The user made enhancements to visual elements, like water reflections and fog.
Contributions:1 review, 13 commits, 5 PRs in 5 months
Contributions summary:Alex primarily focused on improving the OpenSceneGraph library's core functionality. Their contributions include optimizing particle system code, adding a build option for single-precision quaternions, refactoring code for performance, and fixing memory leaks. Additionally, the user added support for a new pixel format within the DDS image format reader, expanding the image format support capabilities within the project.
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Alex Kotov - Senior Software Development Engineer at Axon