Alex Lindman is a Senior Product Designer and technical artist with eight years’ experience crafting core workflows and tooling for the Unity Editor and Shader Graph, currently based in Redmond. He combines product design sensibility with hands-on shader and node development—contributing new Shader Graph nodes and waveform primitives to Unity-Technologies/Graphics—to improve both usability and rendering capability. His background spans technical art, internships in VR interaction systems, and teaching at DigiPen, giving him a rare mix of pedagogy, tooling-level engineering, and UX craft. Known for turning complex graphics problems into approachable editor experiences, he focuses on delighting users while keeping developer ergonomics in mind.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Arts (B.A.), Digital Art & Animation, Bachelor of Arts (B.A.), Digital Art & Animation at DigiPen Institute of Technology
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Full-stack Developer
Contributions:31 reviews, 347 commits, 108 PRs in 2 years 7 months
Contributions summary:Alex contributed to the Unity graphics repository by implementing and modifying shader graph nodes. Their work included adding new nodes like "Sample Texture 2D LOD", "Sphere Mask", "Normal From Height", and "Texel Size". They also updated existing nodes, fixed file paths and other issues, and ensured the proper functioning of the shader graph, demonstrating a focus on enhancing the tool's functionality and user experience. Furthermore, they contributed several wave form nodes like "Noise Sine Wave", "Triangle Wave", "Sawtooth Wave" and "Square Wave" for the shader graph.
Contributions:3 commits, 2 pushes, 1 branch in 1 day
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Alex Lindman - Senior Product Designer at Unity Technologies