Summary
Alex Mcgilvray is a Senior Technical Artist with 11 years of experience blending gameplay, graphics and tools programming across studios including Blackbird Interactive, Relic and Next Level Games. He is a polyglot programmer comfortable in C/C++ and C#/.NET, with hobbyist experience in F# and Haxe and a history of shipping on engines from Source and Unity to Unreal and custom studio tech. Alex specializes in world building, AI-driven systems and educational game experiences, and has repeatedly bridged art and engineering through DCC tools like Maya, 3ds Max and Houdini. His background in build and tools engineering and senior roles shows a pragmatic focus on pipeline automation and developer ergonomics as much as visual fidelity. Based in Vancouver, he brings a game-dev mindset to problem domains in STEM and learning, often tackling domain-specific DSLs and niche languages to get production systems working.
11 years of coding experience
10 years of employment as a software developer
Certificate Video Game Deisgn and Creation (scholarship class), Certificate Video Game Deisgn and Creation (scholarship class) at College of Interactice Arts
British Columbia Institute of Technology (BCIT)
French, English, Japanese