Summary
Alex Meesters is a game developer with eight years of experience specializing in gameplay programming for Unity (C#) and Unreal Engine (C++ and Blueprints). Based in 's-Hertogenbosch, he combines a formal education in Game Architecture and Design from NHTV with hands-on studio work at Hulan and solo entrepreneurship through his one-person company, Lowscope. His portfolio demonstrates a practical focus on interactive systems and player-facing mechanics, and he routinely bridges rapid prototyping with production-ready code. Comfortable in both engines, he often translates design intent into responsive, polished gameplay loops rather than just technical demos. Outside client work he maintains a public presence via his portfolio site, signaling an ongoing commitment to craft and iteration.
9 years of coding experience
High School, HAVO + VMBO-T, High School, HAVO + VMBO-T at Koning Willem 1
Bachelor’s Degree, Game Architecture and Design, Bachelor’s Degree, Game Architecture and Design at NHTV internationaal hoger onderwijs Breda