Alex Miarsky is a seasoned lighting and technical artist with a decade of experience crafting visuals for games and animation, currently shaping lighting systems at Saber Interactive after six years at Melnitsa Animation Studio. With a background in computer science, he bridges artistic sensibility and engineering rigor—contributing backend fixes and tooling improvements to open-source TACTIC to streamline production workflows. His work spans lighting, shading, grooming and 3D modeling, demonstrating a rare fluency across creative and technical pipelines. Based in Kostanay, Kazakhstan, he combines production-proven artistry with practical software contributions that improve collaboration and asset handling behind the scenes.
10 years of coding experience
Bachelors, computer science and software, Bachelors, computer science and software at Kostanay State University
Open source remote collaboration platform used for configuring and deploying enterprise Workflow solutions.
Role in this project:
Backend Developer
Contributions:27 commits, 15 PRs, 128 comments in 5 years 2 months
Contributions summary:Alex primarily focused on backend improvements and bug fixes within the TACTIC platform. Their contributions include addressing MySQL port configuration issues, making changes to file naming, and fixing missing imports for Python 3 compatibility. Additionally, they worked on improvements related to logging and adjustments to the handling of paths within the platform. The user's work indicates a strong understanding of the backend architecture, particularly concerning file management and database interactions.
PySide based TACTIC client for maya, nuke, 3dsmax, houdini, etc
Contributions:112 commits, 2 PRs, 122 pushes in 6 years 3 months
pythonhoudiniautodeskmaya3dsmax
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Alex Miarsky - Lighting Artist at Saber Interactive