Alex Pinedo is a versatile generalist programmer with eight years of experience building games and engine systems, currently contributing to Skydance Interactive after work on Mass Effect Legendary Edition at Blind Squirrel Games. He’s shipped six published titles and has deep Unity and systems engineering chops, from PC launcher and localization work to event-driven gameplay systems and online multiplayer using Photon and Firebase. As former president of CSULB’s Video Game Development Association and an outreach officer for the Student Game Developers Alliance, he pairs hands-on development with mentoring and building student networks. Colleagues rely on him for pragmatic engine-level solutions and clear communication across design and engineering, and he’s comfortable moving between prototype-level game jams and AAA remaster engineering.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at California State University-Long Beach
Associate of Science - AS, Computer Science, Associate of Science - AS, Computer Science at Santiago Canyon College
Contributions:368 commits, 20 PRs, 410 pushes in 1 year 3 months
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