Alex Raistrick

Ph.D. Research Assistant at Princeton University

New Jersey, United States
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Summary

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Alex Raistrick is a Ph.D. Research Assistant in Computer Science at Princeton University with 11 years of engineering and research experience spanning computer vision, procedural 3D world generation, and data platforms. Advising with Jia Deng at the Princeton Vision and Learning Lab, he blends rigorous academic research with practical systems work—evidenced by contributions to Infinigen, an open-source project for infinite photorealistic worlds where he tuned procedural scene and render configurations. His background includes internships and research roles at Microsoft, the University of Michigan’s Fouhey AI and MAVRIC labs, and industry work on AR/VR and anomaly detection, giving him fluency across scalable data systems, simulation, and human-centered experimentation. Comfortable moving between low-level performance engineering and high-level model-driven research, he often focuses on configuration-driven pipelines that improve visual fidelity and reproducibility.
code11 years of coding experience
job1 year of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Michigan College of Engineering
bookIB Diploma, IB Diploma at International Academy Okma Campus
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Princeton University
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Github Skills (4)

procedural-generation10
configuration-management10
blender10
python10

Programming languages (4)

C++TeXCythonPython

Github contributions (5)

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princeton-vl/infinigen

Jun 2023 - Feb 2025

Infinite Photorealistic Worlds using Procedural Generation
Role in this project:
user3D World Generation Engineer
Contributions:10 releases, 3 reviews, 23 PRs in 1 year 8 months
Contributions summary:The user, Alexander Raistrick, primarily contributed to the procedural generation of 3D worlds within the Infinigen project, focusing on configuration and scene composition. Their commits centered on defining settings through `.gin` configuration files, including adjustments to render parameters, enabling or disabling scene elements like clouds and creatures, and specifying parameters for different types of scenes, e.g., mountains, caves, or underwater environments. These changes involved fine-tuning various parameters for visual quality, scene complexity, and rendering performance.
araistrick/collisionreplay

Apr 2021 - Nov 2021

Contributions:10 commits, 10 pushes, 3 branches in 6 months
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Alex Raistrick - Ph.D. Research Assistant at Princeton University