Alex Rickett

Game Developer at Tender Claws

Shinjuku, Japan
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Summary

👤
Senior
🎓
Top School
Alex Rickett is a versatile game developer with 11 years of experience, currently building VR experiences with Unity at Tender Claws in Shinjuku, Japan. His background spans academia, art, and industry—from teaching Unity and game design at UCLA to creating interactive installations with media artists like Refik Anadol and Eddo Stern. Comfortable across the full stack of game tech, he’s shipped networked multiplayer, hand-tracking integrations, serial communications with Arduino, and bespoke tooling using languages from C++ and MATLAB to web stacks. Alex combines research-driven problem solving (Kinect/OpenCV hand-tracking, R wrappers for education) with production discipline on delicate codebases and performance-sensitive systems. He’s passionate about reducing friction for collaborators and continually learns new domains—electronics, 3D modeling, and both front- and back-end web programming. This mix of creative, academic, and engineering experience makes him adept at turning novel concepts into polished interactive experiences.
code11 years of coding experience
job3 years of employment as a software developer
bookB.S, Computer Science, B.S, Computer Science at University of Washington
bookMaster’s Degree, Design Media Art, Master’s Degree, Design Media Art at University of California, Los Angeles
languagesEnglish, Japanese, Spanish
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Github Skills (5)

unity3d5
mesh4
windows1
high-performance1
decoding1

Programming languages (2)

C++Arduino

Github contributions (5)

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Contributions:84 commits, 245 pushes, 11 branches in 4 years 4 months
OpaqueMegane/savvy-chopper

Mar 2015 - Jul 2015

Contributions:3 releases, 3 pushes, 1 branch in 4 months
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Alex Rickett - Game Developer at Tender Claws