Summary
Alex Rickett is a versatile game developer with 11 years of experience, currently building VR experiences with Unity at Tender Claws in Shinjuku, Japan. His background spans academia, art, and industry—from teaching Unity and game design at UCLA to creating interactive installations with media artists like Refik Anadol and Eddo Stern. Comfortable across the full stack of game tech, he’s shipped networked multiplayer, hand-tracking integrations, serial communications with Arduino, and bespoke tooling using languages from C++ and MATLAB to web stacks. Alex combines research-driven problem solving (Kinect/OpenCV hand-tracking, R wrappers for education) with production discipline on delicate codebases and performance-sensitive systems. He’s passionate about reducing friction for collaborators and continually learns new domains—electronics, 3D modeling, and both front- and back-end web programming. This mix of creative, academic, and engineering experience makes him adept at turning novel concepts into polished interactive experiences.
11 years of coding experience
3 years of employment as a software developer
B.S, Computer Science, B.S, Computer Science at University of Washington
Master’s Degree, Design Media Art, Master’s Degree, Design Media Art at University of California, Los Angeles
English, Japanese, Spanish