Alex Schearer

Director Of Development at Spiral Bound Interactive

Olympia, Washington, United States
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Summary

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Senior
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Alex Schearer is a game-focused software leader with 17 years of experience building and shipping original titles across PC, consoles, and mobile, now serving as Director of Development at Eleventh Hour Games. He combines hands-on coding—prototyping, performance profiling, and complex systems engineering—with product and business responsibilities, having negotiated funding and overseen design, production, and publishing. His work spans deep technical systems like data-driven persistence, reusable prop and item systems, AI and behavior trees, continuous deployment tooling, and multi-platform build pipelines that enabled releases on a dozen platforms. Previously he helped modernize Microsoft’s mail and calendaring services and contributed to indie successes such as Tumblestone and Superliminal. Based in Olympia, WA, Alex is as comfortable rescuing legacy codebases as he is inventing new gameplay mechanics, and he publishes tooling to GitHub to accelerate localization and optimization across teams.
code18 years of coding experience
job13 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Duke University
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Stackoverflow

Stats
365reputation
38kreached
6answers
7questions
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Github Skills (37)

steamworks10
visualize10
unity3d10
continuous-integration9
mobile-game9
optimization9
game-development8
dice7
azure6
unity-game-engine6
texture6
uicollectionview6
asp-net-mvc6
rhino-mocks6
caching6

Programming languages (5)

C#TypeScriptC++JavaScriptObjective-C

Github contributions (5)

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aschearer/unitysizeexplorer

Feb 2017 - Jan 2018

Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size
Contributions:4 releases, 26 commits, 2 PRs in 11 months
file-sizetakesvisualizeunityasset
aschearer/LocWarden

Feb 2018 - Jun 2018

Contributions:14 commits, 10 pushes, 1 branch in 4 months
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