Summary
Alex Sink is a wearable partner engineer with 18+ years of experience specializing in bridging silicon/SoC constraints and the Unity runtime to deliver high-performance XR experiences. Based in San Francisco, he combines deep C++/C# interoperability expertise, engine-level optimization for Snapdragon XR2, and GPU profiling with a knack for developer relations—building SDKs and "Lighthouse" integrations that scale to thousands of developers. He has led cross-functional teams and negotiated technical trade-offs with OEMs and partners like NVIDIA and NASA, turning complex hardware limits into actionable roadmaps. His background spans hands-on AR/VR product work—from Artemis shuttle assembly tools to consumer VR titles and platform SDK strategy at HTC Vive—so he fluently moves between low-level debugging and developer-facing content. Colleagues rely on him as a primary escalation point for runtime, IL2CPP, and native plugin issues, and he consistently reduces integration friction through samples, tooling, and direct partner engagement.
13 years of coding experience
19 years of employment as a software developer
BS, Computer Science, minors in Business and Math, BS, Computer Science, minors in Business and Math at Drexel University