Alex Waterman is a Software Architect with 13 years of experience designing compute and graphics stacks for next-generation mobile and automotive platforms, based in the San Francisco Bay Area. At NVIDIA he progressed from mobile GPU systems engineer to architect, specializing in hardware-software co-design and low-level driver and kernel interaction. His work focuses on bridging silicon capabilities and system software to deliver performant, power-efficient graphics on constrained devices. Alex brings hands-on embedded Linux experience from early PowerPC/ARM projects and a computer engineering degree from RIT, giving him a pragmatic systems-level perspective that informs long-term architecture decisions. Unusually for his role, he blends deep driver expertise with system-wide architecture, enabling tight collaboration across hardware, firmware, and OS teams.
13 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Computer Engineering, Bachelor of Science - BS, Computer Engineering at Rochester Institute of Technology
high school, high school at Germantown Friends School
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