Alex Yan

Graphics Software Engineer at 英特尔

Shanghai, Shanghai, China
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Summary

👤
Senior
🎓
Top School
Alex Yan is a graphics software engineer with over a decade of hands-on experience building and tuning 3D graphics drivers and compilers across Windows and Linux, specializing in DirectX, OpenGL/ES and Vulkan. He has driven ASIC bring-up projects, LLVM-based shader compiler performance optimizations, and game performance tuning for titles on Steam, combining low-level kernel/user-mode driver work with high-level shader and pipeline analysis. His background spans major GPU vendors including AMD and Intel and roles from GPU architect to senior staff engineer, giving him deep familiarity with WDDM, GLX/EGL/WGL, SPIR-V, HLSL/GLSL and modern GPU microarchitecture. Colleagues rely on his debugging rigor and cross-team communication to land new features and ship silicon, and his blend of compiler and driver expertise often uncovers non-obvious performance bottlenecks across CPU/GPU boundaries.
code11 years of coding experience
job15 years of employment as a software developer
bookShanghai Jiao Tong University
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Github Skills (14)

debugging10
direct3d10
opengl10
graphics-programming10
directx10
pipeline9
renderdoc9
graphics-engine9
opengl-es9
vulkan9
bgfx8
llvm7
assimp7
compiler6

Programming languages (1)

C++

Github contributions (5)

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yjaelex/llpc

Mar 2019 - Jan 2021

LLVM-Based Pipeline Compiler
Contributions:44 pushes in 1 year 9 months
compilerpipelinellvm
yjaelex/source

May 2015 - Jul 2015

Contributions:68 pushes, 1 branch in 2 months
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Alex Yan - Graphics Software Engineer at 英特尔