Summary
Alexander Adkins is a Senior Software Engineer with a decade of hands-on experience building interactive applications and games, currently advancing product engineering at Quidient. Rooted in a long-running passion for game development, he has designed and shipped solo Unity projects featuring procedural maps, multiple enemy types, and original art, as well as a 3D exploratory title, Shades of Autumn. He pairs creative game design with practical teaching experience from Code in the Schools, where he led Unity and coding courses in Baltimore City classrooms. Comfortable across the stack, Alexander has moved from indie game prototypes to production engineering roles while experimenting with natural language interfaces and voice-driven interactions in Unity. Based in Bethesda, MD, he brings a blend of user-focused creativity, technical depth, and classroom-tested communication to product and engineering teams.
10 years of coding experience
3 years of employment as a software developer
UMBC
High School Diploma, High School Diploma at Thomas Sprigg Wootton High School