Summary
Alexander Armstrong is a Technical Artist and Unity-focused games programmer with 11 years in the industry and over two years specializing in Unity, C# and C++ workflows. He designs and implements VFX, shaders, particle systems and sequenced presentation systems, currently shaping technical art at Light & Wonder. Previously self-employed as a Unity developer, he combined software design, version control discipline and game art to deliver polished interactive experiences. Trained at the Academy of Interactive Entertainment, he brings both formal game programming education and hands-on production experience. Comfortable in code reviews and source control, he bridges engineering and art to turn creative visions into robust, maintainable systems. Based in Greater Sydney, he’s the type of practitioner who pairs visual fidelity with disciplined software practices to ship repeatable technical solutions.
11 years of coding experience
5 years of employment as a software developer
Advanced Diploma, Computer Games and Programming Skills, Advanced Diploma, Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE)
Advanced Diploma, Professional Games Development (Programming), Advanced Diploma, Professional Games Development (Programming) at Academy of Interactive Entertainment (AIE) RTO 88021
English