Summary
Alexander Bibov is a Senior 3D Graphics Engineer with nine years of professional experience building high-performance rendering and visualization systems for gaming and industrial applications. Currently at Supercell and previously at Varjo and UL Benchmarks, he specializes in GPGPU programming, GPU architecture, parallel algorithms and large-scale data visualization. His background spans research and product work—from developing data assimilation and tomographic visualization engines to optimizing in-house graphics engines for 3DMark/VRMark—bridging academic rigor with production-grade performance. Holding advanced degrees including a PhD in Mathematics and Computer Science, he brings a rare combination of theoretical depth and practical GPU-focused engineering that repeatedly turns complex data into compelling, real-time visuals.
9 years of coding experience
9 years of employment as a software developer
M.Sc. in Technology, Technomathematics, 5, M.Sc. in Technology, Technomathematics, 5 at Lappeenrannan teknillinen yliopisto
B.Sc. in Applied Mathematics and Informatics, Applied mathematics, Informatics, 5, B.Sc. in Applied Mathematics and Informatics, Applied mathematics, Informatics, 5 at Southern Federal University (former Rostov State University)
Doctor of Philosophy - PhD, Mathematics and Computer Science, Doctor of Philosophy - PhD, Mathematics and Computer Science at Lappeenranta University of Technology
English, Russian, Finnish