Alexander Bich is a seasoned software engineer with 14 years of experience, blending a strong gamedev graphics background with backend and infrastructure expertise. Currently at Braid and formerly a tech cofounder and chief architect at Coin Metrics, he has hands-on experience building blockchain data pipelines, monitoring, and scalable deployments using Haskell, Docker, PostgreSQL and Prometheus. His career spans low-level graphics and engine work for titles like World of Warships and itch.io client contributions, reflecting fluency across C++, shaders, and full-stack development. He frequently operates the full stack in production—running Linux servers, blockchain nodes, CI, and observability tooling—while also shipping solo gamedev projects. Based in Tokyo, he combines entrepreneurial grit with deep systems thinking and a penchant for solving platform-specific and performance problems. An understated strength is his ability to move between game-facing UX issues and hardened backend infrastructure without losing sight of reliability.
14 years of coding experience
9 years of employment as a software developer
Master’s Degree, Applied Mathematics and Informatics, Master’s Degree, Applied Mathematics and Informatics at South Ural State University
Contributions:160 commits, 9 PRs, 89 comments in 6 years
Contributions summary:Alexander contributed to the itch.io client by implementing and improving various features. They worked on localizing UI elements, fixing platform-specific issues, and improving code related to context menus. The user also addressed display sleep issues during gameplay and added a preference setting. Additionally, they worked on scanning install locations and enhancing download management.
:video_game: The best way to play your itch.io games
Contributions:9 pushes, 11 branches in 5 years 11 months
itch-iogamegamesgame-developmentvideo-game
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