Alexander Bich

Software Engineer at Braid

Tokyo, Japan
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Summary

👤
Senior
🎓
Top School
Alexander Bich is a seasoned software engineer with 14 years of experience, blending a strong gamedev graphics background with backend and infrastructure expertise. Currently at Braid and formerly a tech cofounder and chief architect at Coin Metrics, he has hands-on experience building blockchain data pipelines, monitoring, and scalable deployments using Haskell, Docker, PostgreSQL and Prometheus. His career spans low-level graphics and engine work for titles like World of Warships and itch.io client contributions, reflecting fluency across C++, shaders, and full-stack development. He frequently operates the full stack in production—running Linux servers, blockchain nodes, CI, and observability tooling—while also shipping solo gamedev projects. Based in Tokyo, he combines entrepreneurial grit with deep systems thinking and a penchant for solving platform-specific and performance problems. An understated strength is his ability to move between game-facing UX issues and hardened backend infrastructure without losing sight of reliability.
code14 years of coding experience
job9 years of employment as a software developer
bookMaster’s Degree, Applied Mathematics and Informatics, Master’s Degree, Applied Mathematics and Informatics at South Ural State University
languagesEnglish, Russian
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Stackoverflow

Stats
146reputation
659reached
1answer
1question
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Github Skills (15)

typescript10
typescripts10
electron10
react10
typescript-types10
localization9
javascript8
game-development8
user-interface7
mingw-w646
msys6
haskell-stack6
mingw6
steamworks-api6
haskell6

Programming languages (12)

TypeScriptMoonScriptC++RustCMakefilePLpgSQLJavaScript

Github contributions (5)

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itchio/itch

Jun 2016 - May 2022

🎮 The best way to play your itch.io games
Role in this project:
userFull-stack Developer
Contributions:160 commits, 9 PRs, 89 comments in 6 years
Contributions summary:Alexander contributed to the itch.io client by implementing and improving various features. They worked on localizing UI elements, fixing platform-specific issues, and improving code related to context menus. The user also addressed display sleep issues during gameplay and added a preference setting. Additionally, they worked on scanning install locations and enhancing download management.
reactitch-iogameelectrongames
quyse/itch

Jun 2016 - May 2022

:video_game: The best way to play your itch.io games
Contributions:9 pushes, 11 branches in 5 years 11 months
itch-iogamegamesgame-developmentvideo-game
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Alexander Bich - Software Engineer at Braid